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    Friday, October 8, 2021

    Battlefield Specialist feedback megathread

    Battlefield Specialist feedback megathread


    Specialist feedback megathread

    Posted: 07 Oct 2021 11:27 PM PDT

    Alrighty. No, you're not the only one who dislikes specialists - no need to post the 4237th thread about it.

    Personally I don't mind the underlying system (I actually think it's fine) but the fact that enemies look identical to friendlies makes me friendly fire more than ever before. It's jarring, basically.

    Anyways, use this thread to vent your frustrations - but remember to be civil, your life does not depend on you enjoying a game.

    submitted by /u/fellefellefelle
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    I think the video speaks for itself...

    Posted: 07 Oct 2021 04:21 PM PDT

    What it feels like.

    Posted: 08 Oct 2021 08:02 AM PDT

    Some things I can understand, but nothing ruined it for me

    Posted: 08 Oct 2021 07:44 AM PDT

    [Other] Guys, I fixed the UI

    Posted: 08 Oct 2021 04:58 AM PDT

    If this has been posted tell me and I’ll delete it. I saw it on Twitter. It ain’t wrong tho.

    Posted: 07 Oct 2021 10:21 PM PDT

    I would say I had my battlefield moment trying to run away from enemy heatseekers.

    Posted: 08 Oct 2021 12:16 AM PDT

    Where the hell are the medics in this beta?

    Posted: 08 Oct 2021 07:00 AM PDT

    So know one during play testing brought up the fact the having revive and pick up weapon as the same input, would troublesome?

    Posted: 08 Oct 2021 05:38 AM PDT

    Playing the new battlefield the only way I know how

    Posted: 07 Oct 2021 09:17 PM PDT

    Bunjee Jumping in Battlefield 2042

    Posted: 07 Oct 2021 10:03 PM PDT

    What 2042 really needs

    Posted: 08 Oct 2021 05:52 AM PDT

    2042 Medic Class in a Nutshell

    Posted: 07 Oct 2021 03:09 PM PDT

    Rendezook with the Ospray

    Posted: 08 Oct 2021 05:14 AM PDT

    So MW2019 can have unique operators for each faction, but Battlefield can't? Stop pretending this "No-Pats" concept is anything more than a cheap monetization vehicle.

    Posted: 07 Oct 2021 11:07 AM PDT

    Third Person camera on death and on melee kills destroys the little immersion there is.

    Posted: 08 Oct 2021 06:24 AM PDT

    I dont understand who though thats a good idea...I guess so kids can look at their new neon skins when they will come out.

    submitted by /u/Likachu_
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    C5 Go Brrrrr

    Posted: 08 Oct 2021 06:20 AM PDT

    This game. Some points

    Posted: 08 Oct 2021 05:08 AM PDT

    • where is the destruction?

    battlefield is about scale and chaos. yet not once have i stared in awe as a tank is destroyed and its ammo stack sparks and then explodes in a beautiful, gratuitous fashion. i haven't felt my heart drop as the floor below me crumbles and i drop into the middle of an enemy squad squad. DICE showed off their brand new destruction physics as one of the very first teasers to this game but we have been met by predictable, rectangular holes in panels that have indestructible beams between them. not one building can be fully demolished or even partly demolished in 2042's map. i was expecting DICE to delve into biological destruction in this game to add another layer of what makes this game spectacular but no.

    • the movement…

    this part is kinda self explanatory. what the fuck

    • optimisation

    everyone has dealt with the atrocious optimisation of this game and in my experience playing it on pc, it felt like it was a console game emulated for pc. when i plugged my controller into my pc it actually felt smoother and more responsive.

    • 'arcadeness'

    2042 has attempted to revive the arcade nature of battlefield. im totally fine with that. personally i would have loved to have seen the healing system and attrition system of bfv in 2042, especially for the vehicles. but despite that i still think the arcadeness of 2042 isnt right. i dont know what exactly makes that ture but the gunplay and honestly, the overall gameplay doesnt feel good. tanks are floaty and feel weightless and the air vehicles are a nightmare. infantry feels useless.

    • map design

    the map is so boring. environment isnt immersive or captivating in anyway shape or form. i feel that its too big? or theres too many objectives? because i could run around an entire game and only see like 20 people. it felt like i was playing on an almost empty server.

    • snipers

    ew. bullets feel slower and seem to have more drop than the dmr does. it also feels like theres a lot of bullet spread or theres an issue with scopes or the bullets are just THAT slow or the hit reg is just THAT bad but i had to stop sniping. it felt awful. all of my sniper play on previous battlefields and i still can barely get a couple kills per mag using the sws.

    • specialists

    youve already probably read several threads on this.

    • teamplay

    i felt completely disconnected from everyone in this game. i didn't know who i had to chase after for ammo or health. didn't know if i should wait for a teammate or even squadmate in the revive screen (why is it 3d). didnt know where my squad was half the time. didnt feel the need to make coordinated pushes or flanks with my teammates. bad pinging system means its hard to communicate with randoms or even discord members in your squad as to where relevant things are.

    • final statement

    to me this game feels like dice and ea trying to replicate what has already been successful, rather than innovating what will be successful. colour palette and map design remind me of fortnite a little. gunplay and movement feels like apex and warzone. but the thing they havent realised is that the only reason these games were so successful is because they were different. pubg innovated battle royale. then fortnite made it accessible to everyone and introduced building. apex introduced dynamic and quick movement with abilities that focused on team synergy and also introduced respawns which was a pretty big deal. warzone took an og game on a new engine and made a br with very reliable and fun gun play, movement that was not dissimilar to apex, but it was in a 'realistic' setting with arcade-esque vehicles and guns. also had gulag and cross play and cross progression with normal cod. 2042 seems to have copied these games homework, but changed it a little. it hasnt been executed properly and it isnt what battlefield needed in a long awaited, modern release. to survive, especially in the long run, big changes will need to be made. however, i have faith because battlefields are known for their horribke releases and yet seem to pull them together a year or two down the line.

    i will not be buying this game off rip. unless portal is kinda nutty.

    submitted by /u/Majestic_Moo
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    cmon guys

    Posted: 07 Oct 2021 06:01 PM PDT

    Why can’t I play as this badass dude with a helmet? What’s with all the grannies running around and people with baseball caps?

    Posted: 07 Oct 2021 02:57 PM PDT

    Keep it simple

    Posted: 07 Oct 2021 02:22 PM PDT

    Now I'm TERRIFIED of recon drones

    Posted: 08 Oct 2021 08:07 AM PDT

    DICE must deliver a decent PORTAL game or this game is doomed in its launch

    Posted: 08 Oct 2021 07:14 AM PDT

    With the recent and justified criticism, all hopes of a decent game at launch are deposited in PORTAL.

    PORTAL is being considered as the safe harbor of the community and must deliver, at minimum, a stable experience while the main game is fixed.

    PORTAL must succed or this game is dommed for a while.

    submitted by /u/Prismatta
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    Infinite FOV

    Posted: 08 Oct 2021 05:57 AM PDT

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