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    Monday, March 22, 2021

    Battlefield My first time doing this lol

    Battlefield My first time doing this lol


    My first time doing this lol

    Posted: 22 Mar 2021 03:38 AM PDT

    Nice 3k i got

    Posted: 22 Mar 2021 05:13 AM PDT

    24hr hardcore metro is where its at��

    Posted: 22 Mar 2021 09:24 AM PDT

    When u can’t aim but neither can the other guy

    Posted: 22 Mar 2021 09:10 AM PDT

    �� Fuck yeahhh! �� (In team America tone)

    Posted: 22 Mar 2021 09:26 AM PDT

    A comp of nice plays.

    Posted: 22 Mar 2021 08:49 AM PDT

    Battlefield 4 Gallery from Giants of Karelia

    Posted: 22 Mar 2021 09:50 AM PDT

    Wilson is not happy

    Posted: 22 Mar 2021 09:42 AM PDT

    Whats your favorite carbine rifle? (bf4)

    Posted: 22 Mar 2021 09:34 AM PDT

    Please don't downvote, but BF 6 will likely have a Battle Royale. Here's what BF6 BR should keep (and remove) from Firestorm for it to be a success.

    Posted: 22 Mar 2021 08:51 AM PDT

    Please don't downvote, but BF 6 will likely have a Battle Royale. Here's what BF6 BR should keep (and remove) from Firestorm for it to be a success.
    I know the community very much doesn't want a Battle Royale for fear of taking away resources from standard MP. I get that, I honestly do, but DICE/EA will likely include it anyway so we might as well have a discussion on how that potential Battle Royale mode should play like. Hopefully some of the feedback from this thread will go up the grape vine and give them some ideas.
    Anyway, I currently have almost 200 hours in Firestorm, 100 hours in PUBG and Warzone and these are my suggestions:

    1. Keep Firestorm's TTK

    Firestorm's TTK is excellent, neither too long nor too short. It allows you to react if you're ambushed or caught off guard, meaning you don't automatically die like you do in Warzone now. However, it's not too long that patient plays and ambushes don't have a kill advantage reward.
    On paper, PUBG has a faster TTK but it's balanced out because guns are harder to control.

    1. Don't grind for new guns or unlocking attachments

    What I mean by this is that all guns and attachments in BF6 BR should be obtainable in-match like with Firestorm and PUBG.

    In Warzone, most people kit out their guns in the pre-match using the weapon smith and then buy them using a loadout drop when in game.

    The system is ok in principle, except that new players have to grind for hundreds of hours to level up guns and unlock attachments just so they can be competitive.

    No matter their skill level, new Warzone players are disadvantaged against older ones simply because older players have a fully kitted out FFAR, while new players have a crappy M4A1 with 0 attachments.
    Firestorm should not adopt this model because it will descourage existing Warzone players from jumping ship. Think about it, why would any Warzone player throw away 200 hours or more of grind in one game, only to do it again in BF6 BR? They won't, so that's why the system shouldn't be in game.

    1. Keep Firestorm's map design, but make the map bigger and with more points of interest

    Firestorm's overall map design is fantastic for combat. When playing Firestorm, you very rarely feel like the circle has screwed you over. There's cover basically everywhere: hills, rocks, trees, cliffs, mountains, rivers etc.

    That being said, Firestorm is a relatively boring map to play on, since it has very few points of interest and fun locations, unlike both Warzone and PUBG.

    Currently, both Warzone and Firestorm have a 3x3km map, meaning 9km2. PUBG's smallest main map, Sanhok is 4x4, so 16km2. That's basically almost 2x the size.

    If BF6 BR will have 100 more players, I think the map should be 4x4 or 5x5 km. It would be a great balance between a more fast paced shooter, and a survival game.

    1. Remove tanks from the game

    Firestorm currently has tanks in the game. They're very weak and not that good, but they're simply not fun to play against. You ALWAYS have to keep lots of AT weapons in your inventory simply because someone out there decides they want to roll with a tank.

    It also takes a lot of time to destroy a tank, during which you can be ambushed and 3rd partied by other players so it's not that fun either.

    Armored cars and helicopters are awesome, but tanks really need to go.

    1. Keep the destruction and make more things destructable

    Destruction is awesome in Firestorm, but it wasn't well implemented. Buildings should be destroyable from top to bottom like in Bad Company 2, even if it takes a long time to do that. it will give the game a sense of progression and gives you more options to pull out a camper from a building.

    1. Keep the Firestorm objective system, safe boxes, air plane drops and add more mini objectives

    Firestorm does mini objectives amazingly well since you'll often spend the game going from one objective to another, searching for safe boxes or airplane drops in order to get good guns, lvl 3 armor or V1 / artillery strikes.
    It gives an awesome sense of progression to the game and creates hotspots where players fight with one another to get the best gear in the game.

    1. Add long range gameplay, with good scopes and decent sniper weapons

    Both Warzone and PUBG have strong snipers and DMR's for long range combat. Firestorm is terrible in this aspect, since maximum scope available in the game is a 3x. Not only that, but a K98k doesn't kill someone with 1 headshot. If the enemy has lvl 3 armor, it will take 1 headshot and 2 bodyshots to kill them which is just...lol.

    Anyway, those are all the suggestions I had for BF6 BR, if they add it.

    submitted by /u/Spyrith
    [link] [comments]

    [BF4] BF4 had the best sniping and nobody can tell me otherwise.

    Posted: 22 Mar 2021 10:59 AM PDT

    I have harnessed the power of hit reg

    Posted: 22 Mar 2021 10:59 AM PDT

    24hr hardcore metro

    Posted: 22 Mar 2021 09:59 AM PDT

    Holding my ground ��

    Posted: 21 Mar 2021 04:42 PM PDT

    A small bruh moment while playing

    Posted: 21 Mar 2021 07:25 PM PDT

    ucav again :D

    Posted: 22 Mar 2021 09:31 AM PDT

    We need Helicopter crossing signs posted up

    Posted: 21 Mar 2021 10:49 PM PDT

    Muskets, Repeaters, Flintlocks, Cannons..... Sounds badass to me

    Posted: 22 Mar 2021 05:27 AM PDT

    Do people still play hardline? Just downloaded for free with Xbox game pass

    Posted: 22 Mar 2021 09:10 AM PDT

    Always wanted to play it, scared no one plays it now

    submitted by /u/KidEater9000
    [link] [comments]

    Monte Grappa in a nutshell

    Posted: 21 Mar 2021 03:06 PM PDT

    (BF4) Game freezes when loading into servers

    Posted: 22 Mar 2021 08:22 AM PDT

    Just recently picked up BF4 again after a few years away. My first issue was when I load in, the game and music stutter until I get to the home screen. Once I find a server and load in the music will start stuttering and skipping again and the screens transitions are sketchy. Once I finally load in the match runs smoothly above 100fps at 1440

    Now about 75% of the time I cant even get a server to load in, the game just freezes as soon as I start to join, I have to force close it in task manager. BF1 and BFV both load fine and play smooth, all 3 are installed on a Samsung 970 EVO M.2 ssd. I tried the only suggestion I could find, to run as administrator, and that didn't fix the problem.

    Anyone run into this and know a workaround?

    System specs:
    Ryzen 9 3900x
    Nvidia GTX 1070sc (waiting on new card lol)
    32gb 3200mhz Ram
    Samsung 970 EVO M.2 ssd game drive

    submitted by /u/Only-Deth
    [link] [comments]

    Kjell theme hits hard after beating the campaign

    Posted: 21 Mar 2021 10:20 PM PDT

    So that happened

    Posted: 22 Mar 2021 07:16 AM PDT

    [OC] Let’s go! We are looking forward to this one.

    Posted: 22 Mar 2021 07:05 AM PDT

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