Battlefield My first triple collateral, wanted to share with you guys |
- My first triple collateral, wanted to share with you guys
- I'll take "What the fuck was that?!" For $500, please Alex.
- Battlefield server, anyone getting kicked off ? Or server error?
- Battlefield 2042: An All-Out-Warfare Overhaul
- And people think the Bolte is fast
- My guy didn’t stand a chance
- Exactly how I planned it
- Yes, chat-filter censors "you suck," but allows the N-Word
- 2042 has implemented various death animations for being burned alive. (BFV at end for comparisons sake)
- Remember the USAS-12 from Battlefield 3? This is him now, feel old yet?
- This Melee Kill did NOT go as planned.
- Seeing BF 2042 concepts art, and realising those are not the guns we can built, hurts :(
- Unexpected Blitzkrieg
- Comments from a Senior Design Director at Ripple Effect on Battlefield 2042 Portal XP and Progression
- He knew someone was watching
- I surprised myself with this play
- Thats an enemy airship
- i got betrayed
- Keep getting this message when I try to load up battlefield.
- not today homeboy, not today
- the bolte lets you have the most fun in 2042
- Connectivity issues
- Perfection.
- They deserved it for calling in that Bolte
My first triple collateral, wanted to share with you guys Posted: 30 Nov 2021 10:50 PM PST
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I'll take "What the fuck was that?!" For $500, please Alex. Posted: 30 Nov 2021 07:54 AM PST
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Battlefield server, anyone getting kicked off ? Or server error? Posted: 30 Nov 2021 08:10 PM PST | ||
Battlefield 2042: An All-Out-Warfare Overhaul Posted: 30 Nov 2021 12:05 PM PST Battlefield 2042 truly has so much potential; more so than possibly any Battlefield to date. Those "Battlefield Moments" really do happen more so than in another of Battlefield I've played. When it works, it works phenomenally. The disappointing part is that it could be so so much more. All-Out-Warfare (conquest and such) has been Battlefield's staple game type as a franchise. This is what most people should be playing for the core experience. Hazard Zone is meant to be a special mode that changes the formula up a bit. While Portal is meant to be a custom games type of mode for Battlefield (which is actually amazing and hope it grows massively in time). This post will focus mainly on All-Out-Warfare, and a very little bit on Hazard Zone in relation to the changes I suggest in All-Out-Warfare. Hazard Zone and Portal are already pretty well off. Although they could use more content but that will come later down the line. The post will focus on converting the Specialist System of all out Warfare to the Class System of older games, while still maintaining its uniqueness specialists brought and differences in Hazard Zone. It will offer 3 suggestions on the system which will differ slightly in their own Classes and SpecialistsClasses have been a staple in the Battlefield series since the start. The class system essentially divided the weapons, gadgets and gear (amongst other things) into 4-7 roles depending on the game. This allowed for many things. For one, it helped balance the game. Making sure that certain weapon types couldn't be used with certain gadgets helped ensure a balanced experience. You wouldn't want a sniper with an ammo crate because they'd never relocate to get ammo. In BF2042, we have a new system utilizing Specialists. Many already know what the Specialists are but they are essentially Hero type classes, each with their own unique ability and special gadget. Sundance has a wingsuit and a special grenade while Dozer has a shield and takes less blast damage. This system does allow for overall more freedom to the game, but that comes with its own cost and cons that frankly, I believe are worse for the Battlefield formula as a whole. For starters, there is very little sense of balance and role identity. As mentioned before, it doesn't matter what weapon you run as you can still run whatever gadget you want. This essentially leads to everyone picking the best weapon and best gadget depending on the current meta. Previously with the Class System, there was a different weapon to use for each class and gadgets associated with each class. There was more than just one gun showing up on the killfeed. Different guns had different uses as well. Furthermore, there was gadget variety. In terms of role identity, there is almost none of that now. Sure, you can look at a teammate, see what specialist they are and say oh they have a wingsuit, but how does that benefit teamplay. In previous Battlefields, you would see a support and know they probably had an ammo box, or a medic and know they probably had a med bag. There is none of that now. In addition, it is very jarring to see 10+ McKays and 20 Sundances all running in the same direction. It's immersion breaking for All-Out-Warfare but works much better in Hazard Zone. So what can be done? Many of the specialist gadgets actually work pretty well and are very fun to use in-game. I have a lot of fun using Navin Rao and a launcher, being an anti-vehicle type player. I also enjoy running Dozer to take all the fire while a teammate is behind me. But the above problems still stand even with this. So again, what can be done? Transitioning to a Class SystemTransitioning to a Class base system is the best thing for All-Out-Warfare. AOW was always about being a basic soldier on the frontlines. Specialist not only do away with that idea but reduce immersion and teamwork by having multiple of the same individual that can run anything. As of right now there are 10 specialists and 4 person squads. I suggest changing it to 5 person squads and having 5 different classes to choose from. Having 5 squads and 5 classes means that there is no overlap in classes in full squads like there was in Battlefield 4. Furthermore, there are some specialist's gadget's that don't really fit in the basic 4 classes (Assault, Medic, Support and Recon), so an additional fifth class would be developed for the outliers. This class would be the return of the Spec Ops class from Battlefield 2. This class specialized in flanking and otherwise stealth or otherwise unique gameplay. All in all, we would have Assault, Medic, Spec Ops, Support and Recon. What I'll be doing is taking everything from weapons, to specialist's gadget's and passives to regular gadget's and assorting them into the 5 classes. This should allow a more clear indication of what someone has and what you are possibly going up against when you see an enemy. You won't see an enemy anymore and not sure if they have an AR or SMG anymore. In addition, specialists passives/traits will also be arranged into these classes and are no longer tied down to a certain specialist. You could use McKay's Nimble with Dozer's Blast shield if you wanted. I will also be bringing back some other passives/traits from other games in order to flesh out the classes. Battlefield 2042 is unfortunately very barebones in terms of components to organize; at least these traits have been used in prior games and we know how they would probably function to a degree. Let's start off with: The assault class is going to be the highly mobile frontline and breacher based class. This class will have access to Assault Rifles and Rocket Launchers (like in Battlefield 1 and Battlefield V). This class is designed to open up pathways and clear out enemy vehicles and dug in areas. Abilities
Gadgets
Traits
Medics are meant to be on the front lines along with assault. They are supposed to keep their Allie's healthy and alive. Everyone can revive, but medics are the only class that can revive to full health and are the only class that has the ability to revive instantly (after a short charge). Furthermore, players can run up to the medic for a First Aid Kit and heal themselves if they don't have anything (as they could in Battlefield 5). Medics use SMGs seeing as they want to be mobile to get to people and are gonna be in the middle of firefights getting to downed allies. With the medic class comes a little bit if a change to receiving as a whole:
Medics are gonna be the best at reviving and now they are, similar to Battlefield 5. I didn't want to give them the ability to outright heal to 100% on revive, as one of their abilities and gadgets will allow that. Abilities
Gadgets
Traits
The Spec Ops Class returns from Battlefield 2. This class is meant to be stealthy and flank enemy lines. The abilities, gadgets and traits will be centered around effectively flanking and causing chaos when they do. They are outfitted with Carbines like the Engineer was in Battlefield 3. Abilities
Gadgets
Traits
The Support class has been around for many games and shouldn't really be news to anyone. They use Light Machine Guns as they always have. Main Objective: Keep your allies supplied and fortify objectives. The abilities as well as gadgets that the Support Class has access to will help you achieve this goal and make you unmoveable. Like the Medic, players can go up to any support and get an ammo pack like in Battlefield 5. Abilities
Gadgets
Traits
The Recon class has a few roles. Reconnaissance and long range support. Recons are outfitted with Sniper Rifles. They have abilities that either allow them to be in the middle of the action, or sit back and help from a distance. Universal weapons make a return and Recons will want to use them if they wanna take a more upfront approach; but we will get to that later. Abilities
Gadgets
Traits
Universal GadgetsSo some of you may have noticed, not all the gadgets are listen. That's because some of them are universal and can be used on any class. We have all had times in the past where your squad mates or teammates are not being teammates and you and everyone else suffer for it. Unfortunately, a downside of the class system if that you can only take one role at a time. Those roles are the best at what they do, but the universal gadgets can help all classes lean into a bit role more to either support yourself or your team, even if it's not as much as the proper class.
So that's all the classes. 5 man squads with 5 classes. If a squad has all the classes, they will be extremely well rounded and well prepared to deal with any encounter that they stumble across. Unfortunately, 2042 was neutered when it comes to gadgets, traits and abilities; but hopefully with time more will be released. Now some of you may ask, well with Specialists gone and classes back, what's the point of Specialists in Hazard Zone? Specialists actually work in Hazard Zone. You can't have a squad of four Boris' so immersion still works (for the most part). Also, you still have that freedom in Hazard Zone. You can use the Grapple with an SMG if you want. Furthermore, it makes more sense that you would have a special forces operator go in and deploy in Hazard Zone, rather than a frontline soldier. You can use Casper with an Assault Rifle. It's a twist on the All-Out-Warfare mode. Skins for the classes can be made and will arguably sell just as well as skins for Specialists in Hazard Zone. Universal WeaponsUniversal Weapons should make a return if the class system becomes implemented. The Universal Weapons would be as follows: Personal Defense Weapons (PDWs): Close quarter weapons that function similar to submachine guns and would be good at a close-medium range. Weapons of this type would include things like:
DMRs: Long range semi-auto rifles. Excellent for Long Range or Medium Range engagements. Not great at close range due to it being semi-auto. Weapons of this type would include things like:
Shotguns: Pellet or Slug based weapons that excel in close quarters. Weapons of this type would be:
This fills out the weapons that are universally usable. Shotguns would excel at close range (or medium range with slugs). PDW's would be great for CQB/Medium Range. DMRs would be great at medium range or a substitute for a long range sniper rifle. This gives variety to the classes and what they can do. A Recon isn't just locked to a long range sniper, and the Support isn't locked to a slow LMG. Team Size & MapsMany people have been complaining about the 128 player count and map size. Personally, I enjoy but I understand the frustration. At times it becomes too much and the map size can sometimes make it feel empty in certain areas. First let's start with Team Size: 64v64 is a cool concept, but doesn't do super well in practice. It can either be overly chaotic or overly empty. I suggest reducing the player count down to a nice even 50v50 or 100 total players. Not only does this cut back on the amount of players in any given game, but it also allows an even 10 squads of 5 players to be achieved. Locking squads (if that feature ever returns) would simply start another squad with the required amount of players to achieve the full 50 teammates. 128 players down to 100 players is a 28% decrease in player count. I suggest around a 20%-30% decrease in map size to compensate. This should hopefully decrease the amount of emptiness in the game. Coupled with some map reworks to allow more destruction, interactive environments (such as fortifications, turrets and resupply stations from Battlefield 5) and better pathing; I believe the game would play out much better than 64v64. Furthermore, more varied weather effects and dynamics would play very well. Imagine a tornado tears through a village and rips up house after house. Hail on a snow map decreases visibility (less than the sandstorm) and causes a small amount of damage overtime if you are outside leading to more inside close range engagements. Maybe Earthquakes, Tsunamis or Hurricanes that might make it harder to fly aircrafts. Controls Back in previous Battlefields, players were given two gadgets to use. However, due to one of the D-Pad slots being taken up by grenades (and the plus system), this is difficult. This isn't an issue on PC because of all the different buttons, but it is on controller. With controller remapping, double press and long press (ala Destiny 2) it is possible to do. The new default layout could look something like this: L2/LT: Aim R2/RT: Fire L1/LB: Plus System R1/RB: Ping/Quick Chat D-Pad Up: Grenade D-Pad Left: Gadget 1 D-Pad Right: Gadget 2 D-Pad Down: Underbarrel/Change Fire Mode Y/Triangle: Switch Weapons X/Square: Reload/Use B/Circle: Stance Change A/ Cross: Jump L3: Sprint R3: Melee L1+R1/LB+RB: Call-In tablet L3+R3: Ability Everything is maintained and you now have two gadgets at your disposal without messing up any other controls. This would be customizable in the key bindings menu with the addition of Double Press/Long Press to provide even more accessiblity and bindings for controller players. Battlefield 2042 has the most potential out of any Battlefield to date. I truly believe that with time and effort, it can become something that lasts a long long time; ESPECIALLY with portal. Battlefield 2042 did not have the best launch by a LONG SHOT; but that doesn't mean it can't improve. With feedback and patience, we can get something amazing. Edit: Added a 'Controls' section. [link] [comments] | ||
And people think the Bolte is fast Posted: 30 Nov 2021 07:00 PM PST
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Posted: 30 Nov 2021 05:16 PM PST
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Posted: 30 Nov 2021 01:42 PM PST
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Yes, chat-filter censors "you suck," but allows the N-Word Posted: 01 Dec 2021 12:44 AM PST
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Posted: 30 Nov 2021 09:32 AM PST
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Remember the USAS-12 from Battlefield 3? This is him now, feel old yet? Posted: 30 Nov 2021 08:32 PM PST
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This Melee Kill did NOT go as planned. Posted: 30 Nov 2021 07:52 PM PST
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Seeing BF 2042 concepts art, and realising those are not the guns we can built, hurts :( Posted: 30 Nov 2021 10:40 PM PST
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Posted: 30 Nov 2021 02:25 AM PST
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Posted: 30 Nov 2021 09:11 PM PST
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Posted: 30 Nov 2021 02:58 PM PST
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I surprised myself with this play Posted: 30 Nov 2021 05:13 AM PST
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Posted: 30 Nov 2021 11:26 PM PST
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Posted: 01 Dec 2021 02:15 AM PST
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Keep getting this message when I try to load up battlefield. Posted: 30 Nov 2021 08:57 PM PST
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Posted: 30 Nov 2021 09:06 PM PST
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the bolte lets you have the most fun in 2042 Posted: 30 Nov 2021 07:59 PM PST
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Posted: 30 Nov 2021 08:07 PM PST Anyone on ps5 having issues all of a sudden connecting to online services? I can't start a party in game or see any of my friends. [link] [comments] | ||
Posted: 30 Nov 2021 11:22 PM PST
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They deserved it for calling in that Bolte Posted: 30 Nov 2021 05:52 PM PST
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