Battlefield So damn true |
- So damn true
- Oh god no, please.
- Something I’d love to see in BF6 is vehicle upgrades with trade offs.
- Machine Guns, Amirite
- Why tho?
- This is not the best moment for doing ballet
- Battlefield 4 is still epic
- EA delays Need for Speed, puts Criterion on Battlefield 6
- I'm ready for action but then....
- Gotta love admins false banning.
- The Battlefield 1942 Theme Song - Heavy Metal Cover
- Close call
- The best feeling is when you Launch a Rocket seconds before the enemy win, and boom. You just won because of a well timed JB2
- The .50 cal is too much fun
- Spotting Mechanic, good or bad?
- two for one
- The way this dude comes running is pure comedy.
- Should the harsh faction lock for Vehicles return in the next Battlefield Game?
- Double headshot, did not think it was possible
- Are the BF1 servers still dead?
- Overkill or nah?
- How to fix this problem?
- [PlayStation] I just purchased Battlefield 4 Premium Edition, how do I download the expansions?
Posted: 01 Mar 2021 12:08 AM PST
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Posted: 01 Mar 2021 07:20 AM PST
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Something I’d love to see in BF6 is vehicle upgrades with trade offs. Posted: 01 Mar 2021 08:30 AM PST The idea I just had was something like a Humvee or Tank's Gunner seat could start out as an open top gunner with with soldier exposed. This could have faster traversal speed and be slightly more powerful as the gunner has a great chance of getting sniped off. But if you upgrade it to a computerized turret. The gunner would be safe inside but have a slower traversal speed and a slightly less powerful gun like an M240B instead of a .50 Cal. This would incentivize people to choose the riskier option in more cases and would prevent the spamming of a weapon system that's harder to fight against such as the artillery truck in BF1. [link] [comments] | ||
Posted: 01 Mar 2021 08:04 AM PST
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Posted: 01 Mar 2021 01:45 AM PST
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This is not the best moment for doing ballet Posted: 01 Mar 2021 10:07 AM PST
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Posted: 01 Mar 2021 08:54 AM PST
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EA delays Need for Speed, puts Criterion on Battlefield 6 Posted: 01 Mar 2021 09:24 AM PST
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I'm ready for action but then.... Posted: 28 Feb 2021 09:22 PM PST
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Gotta love admins false banning. Posted: 01 Mar 2021 07:14 AM PST
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The Battlefield 1942 Theme Song - Heavy Metal Cover Posted: 01 Mar 2021 06:42 AM PST
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Posted: 01 Mar 2021 12:16 AM PST
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Posted: 28 Feb 2021 03:32 PM PST
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Posted: 01 Mar 2021 12:50 AM PST
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Spotting Mechanic, good or bad? Posted: 01 Mar 2021 03:54 AM PST As someone who has only played bf4 and skipped 1 and V, I'm very much used to the spotting mechanic. In vehicles it makes it a lot easier to be aware of what's around you, and on the ground it's priceless information. Yet I've heard arguments stating that they disagree with the spotting mechanic and prefer its removal in bfV. What are your thoughts on the spotting mechanic? Have you played any other bf games with spotting and how does it compare to how it works in bfV? [link] [comments] | ||
Posted: 01 Mar 2021 02:15 AM PST
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The way this dude comes running is pure comedy. Posted: 28 Feb 2021 01:32 PM PST
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Should the harsh faction lock for Vehicles return in the next Battlefield Game? Posted: 01 Mar 2021 02:57 AM PST With the increasing number of factions that we might encounter as well with the increasing difference in tank gameplay design that we have seen in the last two titles it should be considered to change how vehicles are distributed over the different factions. In general, the faction locking had the effect of an increased immersion, as it sharpens the profile of every army, but as a consequence this left not much room for variation between the individual vehicles, and many of them were in general reskins of a standard vehicle. This worked for Bf4 and earlier titles but got dropped for Bf 1 and when reintroduced into Bf V caused massive problems. Player would join a server, realise that they are in the wrong team and leave again. Especially after the release of new vehicles this resulted in very one-sided matches. Another problem that results from a harsh faction lock is the number of different vehicles needed when trying to create equivalents to a single unique vehicle. Not only do some vehicles lack a counter part in one or more factions, but more important, the workload for each new vehicle increases exponentially. The best solution for these problems would be in my opinion to use a less harsh faction lock, which lets each faction remain a different base vehicle, but other vehicles could be shared among all western/eastern factions and individual, very unique vehicles could become available for all factions. This would be especially helpful with main battle tanks, were we have many vehicles that are, after taking out the aspects that are covered by the customisation, quite similar, but on the other hand have some vehicles that provide the possibility for a very different implementation. To demonstrate the effect of softening the faction restriction I will provide an extended example for MBTs below: Assuming that there will be four main factions (USA, EU, China and Russia) and that other minor factions are handle as sub factions to these big four we would start out with four basic tanks (M1A2, Le Clerk, Type 99A and T 90). Edit: for clarification, these vehicles have absolute the same stats. Now we want to add a duel situation focused tank based, e.g., based on the T 14A (resulting in a tank with more armour on the front, less on the back and a gun with higher muzzle velocity, with some other downsides to balance out this vehicle). Instead of adding three more tanks we make it also available to the CN faction and pair it with the Leopard 2 for both western factions. Edit: Again, the Leopard 2 and the T 14A would also have the same stats, but both would be different from the base tanks Furthermore, we could want to add a very squad based Merkava Mark 4, with two top LMGs instead of a HMG, a fourth seat to control a Mortar and a protected spawn-point behind the tank for the fifth squad member. As this vehicle does not directly belong to any of the named factions and has no direct eastern equivalent it would make sense that it can be available to all factions. At this point we would have three different implemented MBTs designs available to all factions with less vehicles than there would be needed to implement two different designs with strict faction lock. (7 done vs 8 needed for two designs with faction lock, or 12 for all three designs.) I think the advantages of this system should be clear by now, and especially when extending the customisation options, in example by allowing players to change the main weapon of a vehicle, this system will allow the implementation of way more designs without creating an unwanted asymmetry between factions. Edits for clarification [link] [comments] | ||
Double headshot, did not think it was possible Posted: 01 Mar 2021 09:38 AM PST
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Are the BF1 servers still dead? Posted: 01 Mar 2021 07:50 AM PST I tried to play conquest bout a year ago and couldn't find any active servers (USEast). But I noticed that it was added into the library of ps+ free games on ps5 and was wondering if it was worth a redownload or not. [link] [comments] | ||
Posted: 28 Feb 2021 03:42 PM PST
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Posted: 01 Mar 2021 07:02 AM PST
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[PlayStation] I just purchased Battlefield 4 Premium Edition, how do I download the expansions? Posted: 01 Mar 2021 06:36 AM PST A few questions: Is it the ones in the PlayStation store? Do I download the level, add-on or map? Which of the expansions do you recommend downloading first and which expansions should I ignore? [link] [comments] |
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